You’re not left to figure things out by yourself though! Except for the engineering preset, hints and tips pop up throughout gameplay, and when you click on buildings or items, they tell you what is required to use them and how they work. Its guidebook is also illustrated in detail and as you pass through the stages and levels, new pages are unlocked, giving you details about the machinery, biodiversity, and animals. Terra Nil’s full version has a number of interesting additions, like optional goals that require you to adjust the humidity and temperature to certain amounts, leading to rainfall, salmon runs, or moss growth. Only then can you move to recycling the buildings used to rejuvenate the land, leaving behind no trace, and move onto the next level. You’ll be creating various biomes across each of the levels including but not limited to tundras, lichen, forests, beaches, mangroves, and coral reefs!Īfter biodiversity has reached the adequate amount, you are tasked with using sonar technology to find places where animals can be reintroduced. Once you’ve covered enough of the map with greenery and water, the next phase unlocks where you must restore biodiversity, which has specific requirements. This requires toxin scrubbers and irrigators with later levels requiring you to dredge the ocean floor. First you slowly purify the soil (and water) and cultivate greenery. Doing so unlocks the alternate levels of an abandoned quarry, archipelago, irradiated sprawl, and polluted fjord.Įach level has three or more stages depending on the requirements of each region. At the end of the flooded city, players build a robot and take seeds from all the areas. The team is also donating a portion of profits from Steam to the Endangered Wildlife Trust creating a real world impact.Įach of the levels can be replayed numerous times but the core game is set up to take players through a river valley, desolate island, volcanic glacier, and flooded city. All we know is that the four areas (and their alternate levels) have been left barren. From Free Lives, an independent developer in Cape Town, South Africa, Terra Nil was deliberately created to have nature at the forefront so there are no characters, story, or people of any kind represented.
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